Case Simulations
Five full outbreak investigations, start to finish. Same 8-step process every time (confirm, define, find cases, chart, hypothesize, test, prove, control), but no two outbreaks spread, or get solved, the same way.
The Ripple Case
A slow-building pool outbreak. Chlorine-resistant oocysts keep exposing new swimmers for days after a single fecal incident.
Sugar Rush
A fast, sharp bake-sale outbreak: everyone sick within hours, not days. A heat-stable toxin, not the live bacteria, does the damage.
Cabin Fever
No food, no water: just one sick camper and a shared bathroom. Illness keeps jumping cabin to cabin, camper to camper.
Standing Water
No shared meal, no contact between patients: just weeks of standing water and a mosquito population on the rise.
Shell Game
An illegally-sold pet turtle, a market stand, and a case count that spreads household by household: primary cases, then secondary.